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Red5
View Hi-scores

V1.2 - HIGH SCORE TABLE RESET - GAME IS NOW EVEN HARDER!

<% Dim i, sColour, sImage sColour = "images_cell1" sImage = "" i = 1 do while not objRS.eof if i = 1 then sImage = "1.gif" elseif i > 1 and i < 4 then sImage = "2.gif" elseif i > 3 and i < 7 then sImage = "3.gif" elseif i > 6 and i < 11 then sImage = "4.gif" elseif i > 10 and i < 16 then sImage = "5.gif" elseif i > 15 and i < 22 then sImage = "6.gif" elseif i > 21 and i < 29 then sImage = "7.gif" elseif i > 28 and i < 37 then sImage = "8.gif" elseif i > 36 and i < 46 then sImage = "9.gif" elseif i > 45 and i < 56 then sImage = "10.gif" elseif i > 55 and i < 100 then sImage = "11.gif" elseif i = 100 then sImage = "12.gif" end if %> <% objRS.movenext i = i + 1 if sColour = "images_cell1" then sColour = "images_cell2" else sColour = "images_cell1" end if loop %>
Current Champion
09 - 11 May
RichSC
Rank
Guestbook
<% Dim i, sColour, sImage sColour = "images_cell1" sImage = "" i = 1 do while not objRS.eof if i = 1 then sImage = "1.gif" elseif i > 1 and i < 4 then sImage = "2.gif" elseif i > 3 and i < 7 then sImage = "3.gif" elseif i > 6 and i < 11 then sImage = "4.gif" elseif i > 10 and i < 16 then sImage = "5.gif" elseif i > 15 and i < 22 then sImage = "6.gif" elseif i > 21 and i < 29 then sImage = "7.gif" elseif i > 28 and i < 37 then sImage = "8.gif" elseif i > 36 and i < 46 then sImage = "9.gif" elseif i > 45 and i < 56 then sImage = "10.gif" elseif i > 55 and i < 100 then sImage = "11.gif" elseif i = 100 then sImage = "12.gif" end if %> <% objRS.movenext i = i + 1 if sColour = "images_cell1" then sColour = "images_cell2" else sColour = "images_cell1" end if loop %>
How to Play
<% Dim i, sColour, sImage sColour = "images_cell1" sImage = "" i = 1 do while not objRS.eof if i = 1 then sImage = "1.gif" elseif i > 1 and i < 4 then sImage = "2.gif" elseif i > 3 and i < 7 then sImage = "3.gif" elseif i > 6 and i < 11 then sImage = "4.gif" elseif i > 10 and i < 16 then sImage = "5.gif" elseif i > 15 and i < 22 then sImage = "6.gif" elseif i > 21 and i < 29 then sImage = "7.gif" elseif i > 28 and i < 37 then sImage = "8.gif" elseif i > 36 and i < 46 then sImage = "9.gif" elseif i > 45 and i < 56 then sImage = "10.gif" elseif i > 55 and i < 100 then sImage = "11.gif" elseif i = 100 then sImage = "12.gif" end if %> <% objRS.movenext i = i + 1 if sColour = "images_cell1" then sColour = "images_cell2" else sColour = "images_cell1" end if loop %>
Advanced Tips

* Put on your headphones. There are audio clues of incoming targets

* Turn off other applications for maximum performance

* Use the mouse to destroy the incoming TIE fighters

* If you survive the TIEs, fire the Proton Torpedo into the Exhaust Port by pressing <SPACE> when the Targeting Computer reaches zero

* Be sure to keep your reticule on the target before you fire

* SHOOTING TIES: Get them before they get you. Don't wait too long

* PRIORITIZE YOUR TARGETS: The TIEs that come from behind represent no threat. Focus on the frontal assault first

* EXHAUST PORT: When aiming with the mouse, try to predict the pattern of the turbulence which causes the reticule to sway

* PROTON TORPEDO: Fire when the cursor blinks red, not before!

* BONUS POINTS: Awarded for hit accuracy (%) and successive hits. To rack up the huge scores, don't miss a single shot. Ignore targets if they are too hard to hit. Your Bonus Increment will reset to zero if you fire at, and miss, a target
<% Dim i, sColour, sImage sColour = "images_cell1" sImage = "" i = 1 do while not objRS.eof if i = 1 then sImage = "1.gif" elseif i > 1 and i < 4 then sImage = "2.gif" elseif i > 3 and i < 7 then sImage = "3.gif" elseif i > 6 and i < 11 then sImage = "4.gif" elseif i > 10 and i < 16 then sImage = "5.gif" elseif i > 15 and i < 22 then sImage = "6.gif" elseif i > 21 and i < 29 then sImage = "7.gif" elseif i > 28 and i < 37 then sImage = "8.gif" elseif i > 36 and i < 46 then sImage = "9.gif" elseif i > 45 and i < 56 then sImage = "10.gif" elseif i > 55 and i < 100 then sImage = "11.gif" elseif i = 100 then sImage = "12.gif" end if %> <% objRS.movenext i = i + 1 if sColour = "images_cell1" then sColour = "images_cell2" else sColour = "images_cell1" end if loop %>
Disclaimer

This online game is not affiliated and/or endorsed by Lucasfilm Ltd or 20th Century Fox or any of their subsidiaries.

Star Wars, the Star Wars motion pictures, the Star Wars logo, all names and pictures of Star Wars films, books, games, action figures, characters, vehicles, playsets, accessories and any other Star Wars related items are registered trademarks and/or copyrights of Lucasfilm Ltd., or their respective trademark and copyright holders.
This game is intended for entertainment purposes only.

<% Dim i, sColour, sImage sColour = "images_cell1" sImage = "" i = 1 do while not objRS.eof if i = 1 then sImage = "1.gif" elseif i > 1 and i < 4 then sImage = "2.gif" elseif i > 3 and i < 7 then sImage = "3.gif" elseif i > 6 and i < 11 then sImage = "4.gif" elseif i > 10 and i < 16 then sImage = "5.gif" elseif i > 15 and i < 22 then sImage = "6.gif" elseif i > 21 and i < 29 then sImage = "7.gif" elseif i > 28 and i < 37 then sImage = "8.gif" elseif i > 36 and i < 46 then sImage = "9.gif" elseif i > 45 and i < 56 then sImage = "10.gif" elseif i > 55 and i < 100 then sImage = "11.gif" elseif i = 100 then sImage = "12.gif" end if %> <% objRS.movenext i = i + 1 if sColour = "images_cell1" then sColour = "images_cell2" else sColour = "images_cell1" end if loop %>
Update Log

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RELEASE 1.2 (12 May 2005)
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BUGS FIXED:

* Made game harder by increasing spawn frequency of TIEs
* Normalised random spawn frequency to enable consistent enemy generation
* Fixed sound bug which prevented exhaust port countdown music sequence
* Added cockpit TIE counter which displays total number of enemies spawned
* Capped successive hit bonus
* Fixed end score accumulation bug which miscalculated the totals
* Reset top 100 hi-score table, due to new scoring system
* Increased game length

PERSONAL NOTE:

The creators of 'Red5', Lewis Boadle and Paul Lynch, would like to thank all the players who have contributed to the development of this game, through online comments or personal mail. We have implemented some changes in order to make it even more fun! We're delighted with the positive feedback, and very happy to bring a small slice of Star Wars fun to your office / homes. We are also planning some more SW titles, so watch this space...

Well done to Sofa and especially RichSC for consistently astounding us with you hi-scoring feats (I'm talking 100% hit ratios here). Hopefully you'll be more challenged by the new, tougher version :)

Thanks for playing, and may the Force be with you.

Lewis, Dublin, May 12, 2005

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RELEASE 1.0 (9 May 2005)
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BETA RELEASE