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RELEASE 1.2 (12 May 2005)
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BUGS FIXED:
* Made game harder by increasing spawn
frequency of TIEs
* Normalised random spawn frequency to enable consistent
enemy generation
* Fixed sound bug which prevented exhaust port countdown
music sequence
* Added cockpit TIE counter which displays total number
of enemies spawned
* Capped successive hit bonus
* Fixed end score accumulation bug which miscalculated
the totals
* Reset top 100 hi-score table, due to new scoring system
* Increased game length
PERSONAL NOTE:
The creators of 'Red5', Lewis Boadle and
Paul Lynch, would like to thank all the players who have
contributed to the development of this game, through online
comments or personal mail. We have implemented some changes
in order to make it even more fun! We're delighted with
the positive feedback, and very happy to bring a small
slice of Star Wars fun to your office / homes. We are
also planning some more SW titles, so watch this space...
Well done to Sofa and especially RichSC
for consistently astounding us with you hi-scoring feats
(I'm talking 100% hit ratios here). Hopefully you'll be
more challenged by the new, tougher version :)
Thanks for playing, and may the Force be
with you.
Lewis, Dublin, May 12, 2005
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RELEASE 1.0 (9 May 2005)
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BETA RELEASE
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